I really enjoyed playing the game! I do have a couple of observations/complaints though to try and help with future projects. There seemed to be no incentive to keep your boat upright, since it just fixed itself. Maybe a sort of score system could fix that. The game is much more fun out of full screen, with faster movement. Maybe try to get the same gameplay style in both versions. The art for the ship and key, which are both very stylized and have heavy shading, seem to be really out-of-touch with the other pieces of art. Which all have very detailed shading and blurry textures. Maybe this could have been done with a white or black outline instead of a completely different style. some of the borders didn't have walls, which made me think they had something beyond them when they didn't. I enjoyed the game, and hope nothing but good to whatever future projects you create, I can't wait for whats next.
It was a pleasure to play a game made by etrealjunior.
A game design with no compulsory common places.
The use of a “god hand” as the way the player can interact is a good choice of creativity to practice the “unstable” theme.
The traps along the levels could be more matched with the nau art maybe using a naval subtheme including the traps, the level art level as a whole.
The sfx of the water/sink does not match too much too.
The music loop is short considering the time of the challenges level by level.
The layers of that 2D side art are well-fited and well-integrated.
In short, the gameplay is the centre of the game. Joyable minutes of the good playability.
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I really enjoyed playing the game! I do have a couple of observations/complaints though to try and help with future projects. There seemed to be no incentive to keep your boat upright, since it just fixed itself. Maybe a sort of score system could fix that. The game is much more fun out of full screen, with faster movement. Maybe try to get the same gameplay style in both versions. The art for the ship and key, which are both very stylized and have heavy shading, seem to be really out-of-touch with the other pieces of art. Which all have very detailed shading and blurry textures. Maybe this could have been done with a white or black outline instead of a completely different style. some of the borders didn't have walls, which made me think they had something beyond them when they didn't. I enjoyed the game, and hope nothing but good to whatever future projects you create, I can't wait for whats next.
Loved the game. I was wondering if you could link the soundtrack at the start cuz it's such a lovely song.
Cheers! :)
Great game! The fluid mechanics were very fun!
Está de parabens! Adorei a mecânica da geleia!
Parabéns excelente jogo!
It was a pleasure to play a game made by etrealjunior. A game design with no compulsory common places. The use of a “god hand” as the way the player can interact is a good choice of creativity to practice the “unstable” theme. The traps along the levels could be more matched with the nau art maybe using a naval subtheme including the traps, the level art level as a whole. The sfx of the water/sink does not match too much too. The music loop is short considering the time of the challenges level by level. The layers of that 2D side art are well-fited and well-integrated. In short, the gameplay is the centre of the game. Joyable minutes of the good playability.
cool game! i especcially liked concept of creating water for platformering, its interesting